4/1/1982 Ten Hours?!I received my first copy of Wizardry two weeks ago. I feel that it is the best game/adventure on the market. The only adventures on the Apple that I had been able to enjoy before Wizardry were the On-Line Adventures. I also had never liked anything similar to Dungeons & Dragons. With its graphics. Wizardry brings fantasy game playing to its feet! In fact, I have been playing Wizardry so often lately that I think I would be surprised if my Apple is able to do anything else but Wizardry. Yet I have found that usually the better the program the more bugs there are, and Wizardry is no exception to that rule. Two weeks has been enough time for two different copies to bite the dust. Meanwhile I had acquired both the version dated last September and the version dated last December, the later one being hardly any better than the earlier. Such parts of the program that I had the most difficulty with were the Utility Options and the Training Grounds. I find it particularly discouraging to give a command that requires Wizardry to access the disk and then never hear from the program again as the disk goes whisping around indefinitely. As to the Utility Options, unless they are improved Sir-Tech might as well stake them off the program.But I'm no fool; as soon as I got my new copy, I sat down with my Locksmith Jf.O and documentation in order to back it up. I must commend Sir-Tech on their copy protection; it took me almost ten hours to copy it. Who would have ever thought that the program doesn't run unless the disk is write-protected. One final note to the authors of Wizardry; next time more action and less preparation so that the game does not end up becoming boring. I expect to be one of the first people to buy the next scenario when it comes out in March.
Adam Behrens, New York, NY - V2N8 Comments are closed.
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